Thread: GRADE MY DNG thread

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  1. #531  
    Senior Member david evans's Avatar
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    Here's something different. No skin tones to challenge, just an overview of a famous square in my hometown. I would love to see where you guys would take this (it was framed in 2.39).



    https://www.dropbox.com/s/bh685iri3a...00000.dng?dl=0
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  2. #532  
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    town 239_1.5.10.jpg


    pretty straight forward.
    Attached Images
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  3. #533  
    Senior Member LochnessDigital's Avatar
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    Here's what I ended up with:



    Quote Originally Posted by Ryanite View Post
    First off really nice job, secondly how did you smooth out the middle clipping of the lights so well?
    Thanks. I don't remember precisely what I did for those. I probably graded underneath a D60 film print LUT and used a soft clip, or tinted/compressed the highs so you don't see a transition point between clipped and not clipped.
    Aaron Lochert
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  4. #534  
    Senior Member david evans's Avatar
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    Nice work on the landscape guys. Out of curiosity, what did you use to correct the contrast levels? Basic s curve? Log controls?
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  5. #535  
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    DNG Grade_1.1.1.jpg

    Love the architecture
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  6. #536 Test Canon FD 15mm 2.8 
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    Hi Im pretty new here and am a recent BM Camera enthusiast. I have a whole set of FD lenses and I had a hard time finding FD wides This is a 15mm 2.8 FD Fish Eye + A cheap Focal Reducer/Speedbooster (Cost me $300 total for both)

    This is my last attempt to stay cheap before just going all out with a Sigma 18-35 1.8 + Metabones

    https://drive.google.com/file/d/1YAN...ew?usp=sharing

    Its BMPCC DNG with no IRUV filter. I had to be crazy close to get him in the frame this much was almost touching him

    It looks kinda like anamorphic with the distorted edges.. would love to see if lochness save it somehow.

    Its google drive just click on link and click download icon on top right.

    Cheers
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  7. #537  
    Senior Member LochnessDigital's Avatar
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    What am I saving? The distortion?

    I kinda like it.



    Especially in 2.4:1



    Here's the distortion corrected version:



    And in 2.4:1

    Last edited by LochnessDigital; 02-20-2018 at 07:23 AM.
    Aaron Lochert
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